Von Annalies Beck, Tom Davis und Laura Marie Garbe
According to Statista, the Virtual Reality industry is growing at an incredible rate. VR products are expected to increase from 90 million U.S. dollars in revenue in 2014 to 5.2 billion U.S. dollars in 2018. A series of commercial products are already available, from high-end devices such as the Oculus Rift and HTC Vive that have both just launched, right through to the budget and mobile VR experiences such as Samsung Gear VR and Google’s Cardboard (the Cardboard app has already been downloaded 10 million times). 2016 is said to be the year that Virtual Reality is going mainstream, let’s see.